
After assigning a battle value (BV) to each NPC ship in the database, create a program that generates for missions a random NPC opponent, mission goal, toughness of mission (easy (x%), normal (y%),hard (z%), and OMG(-%), and generate salvage/loot/reward for the mission based on BV.
#Eve online lifeblood generator
I’ll defer to the coding experts in this thread, but is it really that tough to code in a dynamic mission generator that would create a random enemy,objective, and reward? I know it would take time and cost, but instead of wasting resources on another balance pass or another feature that will be most/best utilized by Hisec alts of null players, recreating something along the lines of the old DnD random encounter tables would do more to re-energize Hisec PvE,especially for the usually solo player. I wonder how that would screw up an already screwed mineral market. Sort of defeats the purpose of refineries, unless the plan is to increase yields to above what they are now. NB Unless CCP do add a negative attribute to existing structures - They will still give maximum yield. Yeah Refineries look like a win win, as long as you don’t need one. Structure itself will cost you more, rigs will cost you more, fittings will cost you more - Time needed to defend it will increase, amount of people needed to defend it will increase. New Eden is already flooded with cheap unused structures and now CCP wants to add even more to that list…ĬCP headline - You can now spend X billions of isk to achieve what you could previously with a billion isk Astra. Most current refineries won’t be able to re-sue existing rigs, they will drop in resale value as they are no longer optimal - So basically CCP is stealing isk from players who have what is currently the best refining structure, to further create a nice static game of - Who wants to waste time shooting one of these things…

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