
- GZDOOM MONSTERS MOD MOVIE
- GZDOOM MONSTERS MOD MOD
- GZDOOM MONSTERS MOD UPDATE
- GZDOOM MONSTERS MOD MODS
Everything else by me (Specifically, everything in the MyDoom. Pyro Succubus by YuraoftheHairFan, DavidRaven, AshuraTheChimera, Espi, Ebola, Vader (Some Tweaks) Female Zombies by DavidRaven, ItsNatureToDie, Illucia, Player II (Heavily Tweaked) Weakener by Infirnex, Enjay, Infirnex, Blue Shadow (Some Tweaks) Grell by Xaser, Eriance, Sandypaper, NMN, Eriance (Some Tweaks) PyroZombie by scalliano, Eriance, ItsNatureToDie, neoworm, Captain Toenail, Xim, Ghastly_dragon (Overhauled) Rottweiler by Captain Toenail (Some Tweaks) New enemies utilize: bouncing projectiles, freeze blasts that slow player for a short time, poisonous attacks, grenade attacks, fireball spread attacks, attacks that deal small damage but debuff the player's resistance to damage temporarily and so on. KaDOOM adds new creatures, each one bringing it's own unique gameplay elements to the table.
GZDOOM MONSTERS MOD MOD
In addition to the new monsters, the mod tweaks and overhauls a few vanilla monsters (Baron, Hell Knights).

This is a monster mod that adds new randomly placed monsters to Doom 1/2 Maps/WADs. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.
GZDOOM MONSTERS MOD MODS
Should work with Weapon Mods and anything else that does not effect Monsters. The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Weapon-based mods should work, but conflicts may occur if run with other monster mods and randomizers.įor Advanced Ports: GZDoom (v.3.3.0.0) (ZDoom should work, but is untested)Ĭompatibility: Will NOT work with other Monster Mods. Slightly transparent blue imp with faster purple projectile.Īlso a small list of mods that work with this mod that I use in conjunction: New monster! Nightmare Imp, from Doom 64.
GZDOOM MONSTERS MOD UPDATE
Visual update includes New Lost Soul Sprites, Arachnotrons appear as the correct size and Cacodemon fireball looks different. A.-Tons of balancing and changes from further playtesting over the past year or so.
GZDOOM MONSTERS MOD MOVIE

The only major technical flaw I could find with this mod was the fact that, if you pick up one of the green “invulnerability” spheres, then the inverted colour effect that accompanies it doesn’t work. So, you might find yourself frantically cycling through your weapons in the middle of a battle in order to find one that still has ammo.Ī better alternative would have probably been to keep the original four types of ammo and to ensure that more powerful weapons use more ammunition per shot than weaker ones do (in order to keep the game balanced). Not only that, since some of the weapons use specific types of ammo, finding the right type of ammo for your weapons is more difficult than it is in “ordinary” Doom ( where there are only four ammo types). Whilst this makes the game a bit more challenging, it can get frustrating sometimes. So, if you use this mod, you will have to play a lot more strategically than usual and find good hiding places to reload on a regular basis. But, once you get further into the game, it just becomes an annoying hinderance…. Yes, it might be “realistic” on level one.
